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Emma::Environment Class Reference

Environment presents a scene's global rendering parameters. More...

#include <EmmaEnvironment.h>

Inheritance diagram for Emma::Environment:

Emma::Node Fusion::Object Fusion::IObject List of all members.

Public Member Functions

 Environment ()
virtual ~Environment ()
 DECLARE_CLASS (Environment, Node)
virtual Fusion::ResultType initialize ()
 Initialize this instance.
virtual Fusion::ResultType beginFieldFiring (const char *property, const Fusion::Value &value)
void setIScene (void *s)

Detailed Description

Environment presents a scene's global rendering parameters.

Note that multiple scenes can each have their own unique Environment.

Remarks:
Base class Node
Author:
Murat Aktihanoglu
Date:
6/1/2005


Constructor & Destructor Documentation

Emma::Environment::Environment  ) 
 

virtual Emma::Environment::~Environment  )  [virtual]
 


Member Function Documentation

virtual Fusion::ResultType Emma::Environment::beginFieldFiring const char *  property,
const Fusion::Value value
[virtual]
 

Reimplemented from Emma::Node.

Emma::Environment::DECLARE_CLASS Environment  ,
Node 
 

virtual Fusion::ResultType Emma::Environment::initialize  )  [virtual]
 

Initialize this instance.

Reimplemented from Fusion::Object.

void Emma::Environment::setIScene void *  s  ) 
 


The documentation for this class was generated from the following file:
Generated on Sat Apr 1 06:08:28 2006 for Emma SDK Guide by  doxygen 1.4.3