Inheritance diagram for ParticleInline:

Particle system description file formats currently supported include:
Authoring Interface:
ParticleInline {
field SFURL url ""
field SFString name ""
field MFString assetURLs [ ]
// from LoadStatusNode
eventOut SFEnumeration loadStatus // not implemented in V0.1
eventOut SFTime loadTime // not implemented in V0.1
}
| url | specifies a particle system filename to be loaded and presented in the scene. Default value: "" | |
| name | specifies the particle system to be loaded from the file specified in the url field. Each .particle file may contain many different Particle systems. This field lets the user choose one. Default value: "" | |
| assetURLs | specifies a list of external assets that this MeshInline uses, and that are not directly referenced from the .mesh file, usually ".material" and ".program" files. Emma needs these explicit references since it does not preload all existing material scripts found in a directory. for example [ "robot.material", "materials/robotArm.material", "http://www.emma3d.org/media/ogre/robotLeg.material", "demo.program" ] All these material scripts will be parsed but not loaded/created until it is requested by Ogre. Default value: [ ] | |
| loadStatus | indicates the status of the particle system file that is loading. Possible values are "NONE", "REQUESTED", "FAILED", "ABORTED", and "LOADED". See LoadStatusNode. | |
| loadTime | sends the current time whenever a load succeeds. |
Functionality:
XXX To be written
1.4.3