Inheritance diagram for MeshAnimation:

Authoring Interface:
MeshAnimation {
field SFBoolean enabled true
field SFFloat weight 1
field SFDouble position 0
field SFDouble length 0
field SFBoolean loop true
field SFString name ""
eventOut SFString bindStatus // not implemented in V0.1
}
| enabled | enables or disables the node. If TRUE, the named MeshAnimation will be included in the set of active animations, otherwise, this animation is ignored. Default value: true | |
| weight | specifies the level of contribution this MeshAnimation makes to the composite animation of the target mesh. Default value: 1.0 | |
| position | holds the value for the current position relative to the beginning of this animation. For example, position = 1 means this animation is 1 second away from the starting position. Default value: 0.0 | |
| length | can trim an existing animation to a shorter length. For example an animation can be of length 5.2. If length is specified as 4.0, the last 1.2 seconds of this animation will be trimmed. A length of 0 sets this field to the actual length of the animation. Default value: 0 | |
| loop | If the named MeshAnimation has a shorter duration than the interval of the Timer controlling the animation, then loop TRUE causes this constituent MeshAnimation to loop within the Timer's longer interval. If loop is FALSE, this constituent MeshAnimation will only playback over the beginning of Timer's interval, and will make a static contribution to the composite animation of the target mesh over the balance of that interval. Default value: true | |
| name | specifies the name of a target skeletal animation, to be found embedded within the associated mesh. If the named animation is found, the MeshAnimation controller is used to manage that constituent animation's influence on the target mesh. If the named animation cannot be found within the associated mesh, the MeshAnimation controller has no effect. Default value: "" | |
| bindStatus | provides feedback about the attempt to find the named MeshAnimation within the associated mesh. Possible values are "NONE", "REQUESTED", "FAILED", "ABORTED", and "BOUND". |
Functionality:
XXX To be written
1.4.3