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AmbientSound Class Reference

AmbientSound is produces sounds with no spatial location other that contained in the audio source. More...

Inheritance diagram for AmbientSound:

SoundNode ChildNode Node Object List of all members.

Detailed Description

AmbientSound is produces sounds with no spatial location other that contained in the audio source.

Authoring Interface:

        AmbientSound {
                // from SoundNode
            field SFFloat       intensity           1
            field SFNode        source              NULL
       
            field SFFloat       pan                 0
        }

Parameters:
intentity controls the volume of the sound, from 0 to 1. Default value: 1
source is the AudioSourceNode containing the audio to be played. Default value: NULL
pan locates the sound between the left and right channels. A value of zero places the sound directly between the channels. A value of -1 places the sound entirely in the left channel and a value of 1 places them entirely in the right channel. Default value: 0


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